![]() ![]() You see once I imported(not today-long time ago)Classic Sonic 3D model asset from the game(pc version of course)Classic Sonic had multiple mouth 3D layers(he’s running smoothly in Sonic Generations). ![]() Of course assets of Classic Sonic were extracted from Sonic Generations and then long time ago imported to Unreal Editor 4. I used Dash Engine and help of members of Dash Engine HUB(discord server)(I wasn’t that experienced before of importing 3D Classic Sonic gameplay before in unoffcial fanmade UE4 framework) when I tried to manually in UE4(in Dash Engine folder)files Dash Engine stopped loading up and I deleted backup files(I still have that one with malfuntioning Classic Sonic movements)because I was trying to find some custom directional gravity-like plugin for Unreal Engine 4.23.4. Very hard working and time consuming goal to achieve(I hope Ubisoft someday will make Rayman 4 or probably never speaking of 3D platformers game genre). Once upon the time I started revivals of some cancelled Sonic games. ![]()
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